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instructions for use

Built as part pinball game / part science experiment, HyperCollider by Chris Henschke gives you the opportunity to play with subatomic particles and observe the fluidity of spacetime.

Enter the site by moving your cursor over the HyperCollider image, click through the instructions page and select from one of the twelve particles that all matter is believed to be made from. The control button at bottom left of screen will fire your chosen particles into the HyperCollider. Holding down the button before release increases the particle’s energy, and consequently the speed it travels at. Release as many particles into the HyperCollider as you like. The number of actions and reactions within HyperCollider increases when more particles are in motion.

Some particles will slowly follow the route down into the gravity vortex, some may crash into other particles already in the HyperCollider, and others may eject so fast that they escape and are hurled into the black void of space.

A particle's trajectory and speed are influenced by random deflections off the pinball-like buffers, collisions with other particles and the inevitable pull of gravity into the vortex. Once a particle is in motion you have no further control over these subatomic interactions; you can but sit and watch fate unfold. As the black hole absorbs each particle the HyperCollider becomes increasingly unstable until it begins to implode.

Clicking the top of the screen changes your perspective. This gives you the option of viewing how time and space warp around the particles as they hurtle along their erratic paths.

At the end of your experience HyperCollider will automatically reset ready for your next experiment in spacetime.

HyperCollider is optimised for G4 / Pentium 4 computers with broadband internet

  • Approximately 6MB in size
  • Requires Shockwave player installed [visit www.macromedia.com/shockwave for download]
  • Requires Open GL or other realtime rendering plugins installed
  • Best viewed on a monitor set to 1024 x 768 resolution and millions of colours

Artist: Chris Henschke
Programming: Ken Mok
3D Modelling: Mark Gugliemetti